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Date
May 2017
Client
Framestore
Contribution
Fluid sim
Software Used
Houdini
For the Semi Permanent Title Sequence 2017, I created a fluid sim that filled this glass container and picked up tiny grains. The grains follow the flow direction of the fluid, and they start to react and glow.
A challenge on this shot was getting the fluid to actually fill up the fluid container quickly enough without losing the initial details when the spouts first start ejecting water.
The particles were then driven by the velocity fields of the fluid, with some minor tweaking for artistic direction.
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