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All work except HDRI, coin and table textures
Houdini, Redshift, Nuke
A little piece I like to nickname: 'Life as a VFX Artist'
As an experiment, I was looking into the dynamic duplication of objects within an RBD simulation.
I had multiple rules and some random noise that selected which coins were to be duplication sources. Also getting the coins at the bottom to become inactive when they no longer contributed much to the sim was a bit of a process too - but necessary to keep the sim time manageable.
Check out my blog post on this shot where I breakdown this duplication effect and provide a .hip to download!
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